Renan Razo

Renan Razo
Renan Razo was an imperfect immortal born in 2R739. He gained immortality 2R763, when he came in contact with the 13th Asuri. After he gained immortality, he was manipulated by the Jackal to retrieve Uroche, along with some other tasks. After breaking free, Razo became a wanderer, going wherever he pleased. He frequently found himself near the actions of other immortals, which sometimes turned into conflict. He also partook in multiple conflicts, usually fighting with the side that aligned closer to his beliefs. He perished sometime after 4R1003, and is considered the final casualty of the Second Human-Spirit War.

Birth & Life before 2R763
Renan Razo was born in 2R739 in Gottburg, Acyline. Born into an assassin dynasty, he grew up in relative poverty. He was raised by his father, with his mother absent for reasons unknown to him. His father, a career assassin, trained him until Razo was 14, until he was cast out for refusing to kill a target. He wandered Acyline for a while, before being recruited by the Onii, where he did wetwork of medium importance. While considered talented, the organization refused to give him high-risk work, because they considered him to be too emotional and likely to break. His final assignment was to kill men pretending to be Sages, which failed when a Zyran beserker attacked him. He escaped intact, but was blacklisted when he was caught by Iron Legion (which happened the same day he gained immortality).

Beginning of Immortality
Renan Razo gained immortality accidentally when browsing an open-air market in Mokited. He was searching for a new piece of clothing when a crowd pushed him into a stall where a gem merchant was selling his wares. Razo briefly talked to the man when suddenly a rock (the 13th Asuri in disguise), lept from the table and magically embedded itself into his skin. With both the merchant and Razo suprised, the rock had completely vanished into his skin. While this was happening, an Iron Legion investigation began on the other side of the market. The merchant, fearing the worse, yelled for help. Razo turned and ran, hearing a mysterious voice inside his head giving him advice on how to flee. The legionnaires gave chase, cornering him. They managed to overpower him, and capture him. He was brought in a prison wagon back to his home city of Gottburg, where he was moved into the castle's dungeon for the night. He managed to break free, inadvertently releasing a mass-murderer. After he escaped, he was attack by a troll during a raid on the city. The troll crushed him and threw him into a temple of Auremenos, where he died from his wounds.

He woke up within the Void, where he met the Jackal. The Jackal explained to him is new immortality, and imposed a quid pro quo relationship with him. He offered Razo the chance to die, permanently, or to be immortal. If he chose to be immortal, every time he died, someone close to him would die for him to be resurrected (While the 13th Asuri did require someone to die in order to resurrect him, the Asuri would normally chose someone who was about to die anyways. Since the Jackal corrupted it, he was able to pick the people he wanted to die himself, using it as form of psychological control of Razo.) The Jackal also used the Asuri to compel Razo to do things, unbeknownst to him. Razo could not resist the compelling unless under extreme duress.

When he awoke, he discovered he was completely healed. He began to leave Gottburg when he was recruited by the king to find the people responsible for the raid (Razo accepted because the Jackal compelled him to.) He had a myriad of adventures with a cohort of people, traveling across Acyline, heading south towards Harrington. Along the way, he was separated from his group when he tried to intervene in a peasant rebellion. He was mortally wounded and fell into a river, where he was carried to the Sa'Zryhan Wall. When he awoke, he was fully healed. He rose and scaled the wall, where he was confronted by Sibella.

Search for Uroche and Conflicts with Immortals
During his confrontation with Sibella, she attack him once before he fled. As he fled, he ran into the other immortals, who all tried to incapacitate him unsuccessfully. They continued to pursue him until they caught up with him. Outnumbered four to one, Razo attempted to fight but was overwhelmed. Before they managed to land a finishing blow, the twelve Asuri intervened and drove the immortals away.

Razo fled before he could contact the other Asuri (unaware who they were), and traveled to Harrington to regroup with his party. Unbeknownst to him, the immortals were not deterred, and they were tracking him to Harrington. Once he arrived, he searched for his party that he had left Gottburg with. Finding them, he decided against contacting them, unaware how to explain to them how he survived his injuries. He kept himself hidden, silently helping his party around the city. The immortals also took to searching for him in the city, but they were unable to track him in such a dense city. Razo revealed himself due to one of his party members being executed by the Iron Legion. He managed to rescue the member, but in turn was noticed by the immortals, who deceived him and captured him.

He was held hostage on board a magical boat piloted by the immortals, who revealed they had traveled from Koverine to find Uroche and destroy it. While the ship followed the coast towards Long Reach, Razo began to learn about the immortals and their deeds. During the journey, he managed to enrage Gladisant, who killed him using her powers.

He awoke three days later, fully healed. He forgave the apologetic Gladisant, and decided to be more amicable to learn more about immortality and how it could affect him. He also recieved word that his mother had died a few days before he got on the boat, and she had died in a injury similar to how he was injured at the peasant revolt. Shocked, he realized he had died, and his mother had been chosen to take his place. Angry, he internalized it and moved on, not daring to reveal it to his captors. He was later visited by the Jackal in a dream, who spoke cryptically and goaded him on.

The boat arrived in Long Reach, a large city in Unikom. There he was transported to a hotel, and kept under the eye of Gladisant. The other immortals left to do business around the town. The next day, their hotel room was attacked by the cities elite guard. The battle raged outside of the room, where Razo fled and managed to escape the immortals. Instead of fleeing the city, he disguised himself and followed the immortals around the town. One day, they were brought to the palace, which Razo snuck in. He watched the immortals trade gold for an ornate sword, which disintegrated when the held it before reforming into a different style of sword. Realizing it was Uroche, the Jackal compelled him to get it. He attacked the immortals, and managed to steal the sword before escaping, nearly striking Sibella with it.

Meeting Kyna Nektor
After escaping the immortals, Razo continued his original mission of tracking down the people who raided his home town. His party, continuing without him, seem to follow in his wake. They eventually found a mountain stronghold where the raiders were located. They paid mercenaries to help the party besiege the stronghold, but when they arrived, they found the stronghold doors open. They walked in, finding the garrison massacred with only one survivor, who claims that a "man in black" slaughtered them all during a feast.

The party, unsure of what to do, decides to go to Seostag. They inadvertantly follow Razo, who is compelled to go to Seostag. Upon arriving at Seostag, they stumble upon a Zyran army, preparing to launch a surprise attack on Seostag's mountainous gate. At the same time, Razo ran into the army, which led to him attacking the commander's bodyguard (the bodyguard was responsible for him being blacklisted from Onii). The army misunderstood the attack as a sally forth, so the army attacked the gate. Razo managed to get through the gate before it closed.

That night, Razo is visited by a shadowy individual who convinces him to kidnap a young girl from a university. The man revealed himself to be Ialmiennos. Unsure of what to do, he accepted, on the condition the girl would not be harmed. The god agreed.

Razo kidnapped the girl in the middle of day, right as one of her classes ended. He took her too the woods, where the god was waiting. He made her immortal while Razo noticed the other immortals coming to stop it. He ran with Kyna away, as the immortals seemed to want to kill her.

After escaping, he reluctantly let her follow him around, training her more and more as her powers grew.

Recruitment for Port Sparck Raid
Nearly a 150 years after he gained his immortality, Razo once again found himself in Onii, under the Koverine section. Since they had no record of him, he was able to operate without any disguise. He took residence in Colony, where he eventually took a lover, who he married in a quiet ceremony. He took minor jobs and lived modestly, regretful of his actions still 100 years later.

Living day to day, he grew emotionless and complacent. He eventually was offered a contract of more prestige, which he took without regard. The contract was to assassinate Duke John, and after completion, inadvertently helps start the war between Angleka and Berom.

When he returns to Colony, he is betrayed by Onii when they claim he fails to kill Duke John's heir (Ainmere). Onii attempted to kill him with a hit squad, but Razo defeated them while sustaining heavy injuries. After the battle, Razo realized he lost himself in a fit of rage, being unintentionally brutal. Confused, he made his way home where he found his wife killed in his bed, spread out in a macabre message.

Empty, Razo went to a bar where a good friend recruited him on a daring mission, which he accepted, lacking any reason to stay behind. From there, he runs into Kyna, who he learns has also been recruited to do the same mission. Still sore after the events 50 years ago, he begrudgingly joins her and eventually rekindles their older, better memories.

Raid on Port Sparck
Razo and Kyna made their way to Port Sparck, where they pretended to be a merchant couple. After a day, Razo thought he saw the Jackal in a crowd and attempted to attack him, turning up nothing.

Later that night, Razo successfully sabotaged the seawall that prevented the fleet from entering the bay, while sustaining heavy injuries. He made it back to Kyna, who treated him while he was weak.

Unbeknownst to him, the Jackal had implanted a magical stone in his neck during their final battle. It was microscopic, and steadily grew over the years. It subtly sapped Razo's powers and transfered them to him, which he used to regenerate himself. The stone also sapped at Razo's mind, slowly driving him mad, and making him susceptible to fits of rage. The longer the stone was in him, the more it affected him. The Asuri, unable to detect the stone, balanced his magical levels to compensate. Generally, this made him emotionless to counter the rage inducing properties.

When the Jackal was fully regenerated, he took over Razo's body, while he was healing after destroying the seawall, using the stone and tried to kill Kyna. Unknown to him, she and Razo had prepared for this after their first battle, in case the Jackal ever compelled him again. Kyna activated their failsafe, and stunned the Jackal long enough to kill Razo and the Jackal together. She was then able to remove the stone and take his body to safety.

When Razo awoke, he was in a fugue state, unable to recognize or remember who or where he was. His Asuri failed to readjust his levels after taking the rock out, so as a consequence, he became hyper-emotional. This, mixed with his fugue state, caused him to flee Port Sparck and attack Kyna in confusion. He fled deep into the woods, confused and scared.

After several days of living in the woods, he awoke one morning fully cognizant. His Asuri filled him in, and he fell into a depression. His Asuri warned him that any extreme emotions would throw his internal balance. Unsure of what that meant, he sought out Kyna to apologize, and to find the raiding party he was hired to.